Fantasy-filled Fun
Features
The Bonus Round is triggered by three bonus scatter symbols appearing on the reels. During this bonus game, you play a card game against the evil wizard. Dice rolls will determine the cards in play. Vertically adjacent cards battle by comparing their attack and health values. Each defeated card awards a prize and inflicts 1 damage to the card holder. If either player rolls the same value on two or more dice, a special attack is awarded, dealing 1 damage to each enemy card and the enemy player. Rolling the same value on all three dice activates a super power, doubling the attack value of that player's cards, with the goal of reducing the evil wizard's health to 0.
The bonus scatter symbols appear only on reels 1, 3, and 5 during the main game and not during free spins.
Collect 5 blue flask scatter symbols to unlock the first blue free spin feature level, 10 to unlock the second, and 15 for the third level. The latest unlocked level can be activated. Additional blue flask symbols collected on a full collect will carry over to the next feature once triggered.
- Level 1 – THE TOWER: Reel 3 is wild for 1 free spin, with all wins multiplied by 2.
- Level 2 – BATTLE OF THE WILDS: The five highest paying symbols become temporary wilds for 1 free spin.
- Level 3 – TOWERS OF DARK POWER: Reels 1, 3, and 5 are wild for 1 free spin.
Collect 10 red flask scatter symbols to unlock the first red free spin feature, 20 for the second, and 30 for the final level. Similar to blue flasks, only the latest level can be activated and any excess will carry over once triggered.
- Level 1 – EMPOWERED WILDS: All wild wins are multiplied by 3 for 5 free spins.
- Level 2 – WILD ADVENTURERS: The two highest paying symbols become wild for 5 free spins.
- Level 3 – EVERBURNING WILDS: A sticky wild is added at the start of each spin for 5 free spins.
Note that the bonus scatter symbols and flask symbols do not appear during the free spin features, while wild symbols can appear on all reels. The number of collected flask symbols ties to the total bet staked. Changing the bet will reset the flask collection, but it is stored between game sessions.
The wild symbol substitutes for all symbols except the wizard and the red and blue flasks, aiding in forming winning combinations.